Each is categorised and searchable – useful for materials, in particular. This gives you access to all of your presets and your library of materials, textures, environments and so on. The first is the Library panel (by default, this is found on the left). The bulk of your time will be spent instead in the various panels around the edge of the UI, with several key panels to get your head around. One new addition here is the Lighting preset menu. There’s also a strip of pull-down menus, although experience tells me that this isn’t used much in practice, unless you’re delving into preferences and such. When you open the system, you still have the model/rendering window, with its strip of global commands (for things like view control) running along the top. KeyShot’s UI hasn’t changed a great deal with this release at any fundamental level. Let’s deal with the user interface (UI) first. The final details aren’t yet set in stone – but it should give you a good idea of what’s to come. The big question is: can KeyShot support more complex tweaks and refinements, without sacrificing the ease of use and speed that has driven its wide adoption in design and engineering circles?īear in mind that this review is based on beta software. So with that focus on efficiency in mind, it may seem counterintuitive that KeyShot 6, due for release in August, introduces more control and fine-tuning capabilities to the system. It’s about getting the final image in front of the user quickly and making sure that final image is as good as possible. KeyShot is not about spending hours creating materials from scratch or tweaking lighting set-ups. It loads the native CAD geometry and even establishes live links to it, so any design changes can be quickly pushed through the system.įinally, KeyShot does a great job on providing efficient workflow: it’s all about drag, drop and render. In other words, KeyShot doesn’t require users to figure out a random workaround. All instances can be treated separately for quick appearance studies or linked to apply materials quickly, but will all update when LiveLinking or update geometry is used.Third, developer Luxion has focused on ensuring that CAD geometry comes into the system cleanly – a challenge with which many general-purpose rendering systems struggle. Instancing of parts is available within KeyShot as a Pattern tool and completely automated in select KeyShot plugins. Instancing allows users to duplicate parts in KeyShot and on import without increasing file size. Like, download and access resources from anywhere you use KeyShot. You access it directly inside KeyShot and can browse/search Materials, Backplates, Textures and Environments. The KeyShot Cloud is the online library where you can find KeyShot resources and share your own. Here’s a quick overview of the highlights. Well, KeyShot 5 takes all that up a notch. A lot of designers loved the Toon shading, new materials and physical lighting that came with KeyShot 4. Luxion has released the next version of the software, KeyShot 5. You know, some of the products featured on Yanko Design are concept renderings and many of you are already familiar with KeyShot, the 3D rendering and animation software used to create the visuals for a lot of them.
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